At Hemlington Hall Academy we are well-resourced to enable our children to use computational thinking and creativity across the entire curriculum, whilst embedding a culture of digital literacy and digital resilience. A range of programmes and apps are used to develop programming and coding skills for a wide range of purposes.
Things to celebrate about Computing at Hemlington Hall Academy are:
- Technology Rich School: Robust hardware and software to support children’s learning. Further investment planned for 2018/2019.
- Scheme Of Work – Wessex Planning Children have a broad and enriched curriculum .
Children are learning a range of skills to enhance their learning and support them with technology in their lives.
- Online Behaviour & Safety – Continued whole school training (staff, pupils and parents). Impact – children are clearly able to speak a code of conduct as a digital citizen. Our challenge is to get children to act the code of conduct. My Digital Life to commence in September 2018 with Year 6.
- Programming: Staff CPD at Apple Regional Centre. Planned in-house training for 2018/2019 to support new and exciting ways to use technology to support
- Our Creative Curriculum – children have embedded opportunities to use and apply their skills of computing to communicate their learning.
- Communicating to parents through social media. Staff training on website and Twitter. Communication to parents is more frequent.
- Use of Data Harvest and apps to support science and maths lessons. Children are able to collect meaningful, real life data and apply it to their context in their lessons.
- Use of iPads to support mastery of skills and knowledge. Children are able to learn independently, actively, critically and responsively.
- Key challenge: Embedding new assessment procedures to challenge and secure children’s understanding.
Key stage 1
Pupils should be taught to:
• understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
• create and debug simple programs
• use logical reasoning to predict the behaviour of simple programs
• use technology purposefully to create, organise, store, manipulate and retrieve digital content
• recognise common uses of information technology beyond school
• use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Key stage 2
Pupils should be taught to:
• design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
• use sequence, selection, and repetition in programs; work with variables and various forms of input and output
• use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
• understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
• use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
• select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
• use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.